commonlibsse_ng\re\a\AIProcess/
cached_values.rs1use crate::re::BSTArray::BSTArray;
2
3#[repr(C)]
4#[derive(Debug, Clone, PartialEq)]
5pub struct CachedValueData {
6 value: f32, invalid: bool, pad5: u8, pad6: u16, }
11const _: () = assert!(core::mem::size_of::<CachedValueData>() == 0x8);
12
13#[commonlibsse_ng_derive_internal::to_bitflags]
14#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
15#[repr(u32)]
16pub enum Flags {
17 None = 0,
18 Radius = 1 << 0,
19 Width = 1 << 1,
20 Length = 1 << 2,
21 DPS = 1 << 3,
22 MedicineEffectivenessMult = 1 << 4,
23 EyeLevel = 1 << 9,
24 ConditionPreventsRun = 1 << 10,
25 ForwardLength = 1 << 11,
26 ActorIsGhost = 1 << 20,
27 HealthDamaged = 1 << 21,
28 MagickaPointsDamaged = 1 << 22,
29 StaminaDamaged = 1 << 23,
30 OwnerIsNPC = 1 << 25,
31 OwnerIsUndead = 1 << 26,
32 OwnerIsInCombatantFaction = 1 << 27,
33}
34
35#[commonlibsse_ng_derive_internal::to_bitflags]
36#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
37#[repr(u32)]
38pub enum BooleanValue {
39 None = 0,
40 ConditionPreventsRun = 1 << 0,
41 OwnerIsNPC = 1 << 1,
42 OwnerIsUndead = 1 << 2,
43 OwnerIsInCombatantFaction = 1 << 3,
44}
45
46#[repr(C)]
47#[derive(Debug, Clone, PartialEq)]
48pub struct CachedValues {
49 cachedRadius: f32, cachedWidth: f32, cachedLength: f32, cachedForwardLength: f32, cachedDPS: f32, cachedEyeLevel: f32, cachedWalkSpeed: f32, cachedRunSpeed: f32, cachedJogSpeed: f32, cachedFastWalkSpeed: f32, booleanValues: BooleanValue, flags: Flags, actorValueCache: BSTArray<CachedValueData>, maxActorValueCache: BSTArray<CachedValueData>, }
64const _: () = assert!(core::mem::size_of::<CachedValues>() == 0x60);